![]() After each anomaly, a number of your drones will crash into life support structures. Resolution: After several events, you can research two special techs and then explore a large number of anomalies around the map. You are given the choice to either purge it or integrate it into the colony, but the choice doesn't matter. After the third node the AI becomes almost sentient and wants freedom by being let loose in the colony. If you build a network node in a dome, you start receiving cryptic messages from the AI and further communication with the company.Įvents and decisions: The Network Node spire is unlocked and you are tasked with building them. Story: A corporation from Earth wants to test a research related AI on the colony. Rewards: For leaving the dredger alone I got: the space elevator tech (last tech in engineering) and access to research Xeno-Extraction (50% bonus production for concrete, metal, rare metal and water extractors) If you leave it alone, it will leave after a few sol and the Dredgers leave the solar system. Resolution: You must decide whether to destroy or leave the massive dredger be. The final event is a very large dredger landing on Mars. Eventually an invasion starts, however this was bugged for me, the invasion ended immediately. A second tech opens up allowing you to decipher their signals, which can be boosted by destroying Dredgers. This allows you to use drones to destroy them. After you scanned the first dredger you can research Dredger Morphology, which can be boosted by scanning more Dredgers. Story: Strange alien machines start drilling into your planet stealing metals.Įvents and decisions: Before the first dredger lands you are hit by a 5 Sol ban on rocket flights. Rewards: You are given one random final-tier tech as a reward upon the project's success. If you do it quickly enough, in-game text will mention that the head of UN lives to see his dream come true. Resolution: When three of the four projects are completed, the project is declared a success. After the first rocket, you can choose from one of four projects to supply, each requiring different varieties of resources. Once landed, it acts like an export rocket, requiring a large quantity of various resources. He tasks you with supplying resources to various projects.Įvents and decisions: Rockets will be sent to you (one at a time) and you can choose where they land. Story: The head of UN on Earth makes a dramatic declaration to build space infrastructure to colonize the solar system. Rewards: After the last mirage you get the Dream Reality tech (unlocks Project Morpheus wonder) and all colonists with the Dreamer Trait get a performance boost. Resolution: Your endgoal is getting enough dreamers to finish the last mirage. You can make several decisions in the dream, which have minor effects upon the real world. ![]() If you have the cloning breakthrough, you'll get a message, that clones always seem to be dreamers. You experience visions of a past civilization expereincing a draught killing their planet.Įvents and decisions: Your colonists start getting the Dreamer trait, which allows them to experience the visions. Story: Inspired by the Star Trek: The Next Generation episode of the same name. Rewards: a research boost or a random free technology. The cubes were like a remnant of their consciousness and they were able to build their structure because I didn't destroy them. They grew and became extremely technologically advanced, and left their dying planet to explore the universe. The story was about a civilization that lived on mars hundreds of thousands or millions of years ago. ![]() The cubes ended up arranging themselves in a dome-like structure close to my buildings. I just gathered them if they were blocking me from building. Resolution: You can destroy the cubes (not 100% sure how). After a while if you do the research they make strange pulses and start arranging themselves. The cubes become available as building material and you can build statues from them as your population is split between loving and hating them. You can send the explorer rover to research them and further the story.Įvents and decisions: You have to send the explorer to study them a few times, and then do some special research options. They just sit there, "challenging our preconceptions". Story: Strange black cubes start appearing all over the map but especially close to your bases. The mystery usually lasts until Sol 160-170 and will move along without your input. You will get to research certain techs to help you along in solving the mystery. The mystery appears to start on Sol 91, at least in both my games it happened on that Sol.
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